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D&D in a Castle is a 4-day luxury, all-inclusive tabletop gaming retreat. Guests eat, sleep and game in the Castle for 4 days and nights. Every Player guest joins a 24-hour Campaign with a world-class professional Dungeon Master and up to 5 other guests for 8 hours a day. During the remaining hours, guests can choose between One-Shot games and other Side Quests, such as game-related crafting, workshops, panels and outdoor games. All meals are prepared by the Castle's own chefs, and guests stay in the guest rooms of the Castle, which is also a luxury hotel.
Where is D&D in a Castle?
April 15- 19, 2026, UK
Darlington DL2 2LY, United Kingdom
How to Register for D&D in a Castle
Tickets to D&D in a Castle come in two parts: Registration and Accommodation. Registration is priced per-person and one registration is required for each individual guest. Accommodation is priced per room, not per guest. It only needs to be paid for once even if there are two people staying in it. All purchases are refundable for 7 days, per our terms and conditions. Protect your purchase against emergency cancellations with a Refundable Booking option.
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Registration includes: all meals, gaming, entertainment and activities, and use of the airport and train station shuttle.
Registration has five different types.
Player Registration: Comes with all meals, entertainment, one-shots, side quests, and a seat in a 24-hour Campaign at the 4-day event. $3,400 per player.
Hardcore Mode Registration: For the extreme D&D lover. Play an extra 12 hours of Campaign time. Comes with all meals, entertainment, one-shots, side quests, and a seat in a 36-hour campaign at the 4-day event. $4,300 per Hardcore Mode player.
Companion Mode Registration: All meals, entertainment, side quests, and one-shots except a Campaign. $2050 per Companion Mode guest.
After adding your registration(s) to your cart, be sure to add accommodation to your purchase so you have a place to stay on site at the Castle!
Chronicle Mode Registration (April 21-25th and 26-30th Rounds Only): Embark on an epic double-round adventure spanning two full events, weaving a continuous saga with your DM and fellow players. Comes with all meals, entertainment, one-shots, side quests, and a seat in a 48+ hour campaign over 8 days of two D&D in a Castle Spring Events. Read about the Chronicle Mode Campaign “Sigils in the Sands” by Elisa Teague that spans two rounds! Chronicle Mode Registration also covers accommodation and meals between rounds (Apr. 25-26th). $8,350 per Chronicle Mode player.
Family Mode Registration (For Ages 14-17 and their Chaperone Adult, April 21-25th Round Only): Comes with all meals, a seat in a 24-hour campaigns at the 4-day event, all activities and one-shots. Youth Players must have a chaperone register as a Family Mode guest as well. Family Mode Players will be assigned to a table with other Family Mode Players. The minimum age for attending D&D in a Castle is 14. $3,400 per Family Mode player.
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*When you purchase a room, you purchase the use of the whole private room. You and anyone attending with you can share that room, as long as you do not exceed the capacity of the room as listed. The only exception is the “Shared Room” option which is for guests travelling solo who want to be paired by us with another solo guest as a roommate, to share the cost of the room.
West Wing Double (Annexe)
A comfortable and cozy double room located in the West Wing annex, perfect for guests looking for a quieter stay while still enjoying proximity to the main castle.
Capacity: 2
Price: $1,400.00West Wing Twin (Annexe)
A spacious twin room in the West Wing annexe. This room provides the flexibility of twin beds while maintaining a peaceful atmosphere away from the main castle.
Capacity: 2
Price: $1,900.00Castle Double (Castle)
Nestled within the main castle, this elegant double room blends historical charm with modern comfort, offering a truly immersive castle experience.
Capacity: 2
Price: $1,900.00Castle Twin (Castle)
Located within the historic walls of the castle, this twin room is perfect for guests looking for a shared castle experience in a beautifully designed space.
Capacity: 2
Price: $2,400.00Four Poster Room (Castle)
Offering a classic four-poster bed, this luxurious room combines medieval grandeur with comfort, ideal for guests seeking a truly regal stay.
Capacity: 2
Price: $2,200.00Four Poster Suites (Castle)
Indulge in the luxury of a spacious suite featuring a majestic four-poster bed and separate living areas. This room offers the ultimate in comfort and grandeur.
Capacity: 2
Price: $2,800.00Bridal Suites (Castle)
The stunning bridal suites are the epitome of romance and luxury, complete with lavish furnishings and breathtaking views, ideal for special occasions.
Capacity: 2
Price: $3,200.00Lodge or Cottage
Situated in a nearby lodge/cottage, this room offers a peaceful, countryside retreat just steps away from the main castle, perfect for a tranquil getaway. And for groups that would like to share a building. Lodge A has 3 rooms and its own hot tub, Lodge B has 2 rooms.
Capacity per room: 2
Price per room: $1,500.00
With a registration and accommodation package purchased, you are all set.
Customise your experience at D&D in a Castle with the additional options below.
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Each Player Registration may at any time reserve seats in the Campaign of their choice, subject to space.* If you do not reserve a seat, we will assign you to a Campaign 2 months before the event. Seat Reservations are per person. If you have multiple registrations and only one reservation is made, the remaining guests will remain as unspecified and be assigned to a Campaign 2 months before the event.
*Hardcore Mode, Chronicle Mode, and Family Mode Registrants cannot reserve a seat this way; their tables are already specified.
“Fallen Darklords” by Dungeon Master Beth the Bard
Fallen Darklords is a gothic horror campaign where redemption and ruin walk hand in hand. You’ll play as former tyrants or tragic figures—powerful beings stripped of their domains, now trapped in a cursed land that reflects the sins of their past lives. Haunted by memory and hunted by fate, you must decide whether to atone, escape, or reclaim what was lost. This story is steeped in dark fantasy, moral tension, and surreal landscapes shaped by regret. Will you confront your former self… or become something worse?
Starting Level: 0 (up to 10)“Mournveil” By Dungeon Master Edward Spence
One of the Domains of Dread, this once verdant land plucked from the Material Plane now stands behind the great Mist Wall. Werewolves stalk the woods. Hags offer dark temptations in the forests. Dread shapes swim deep beneath the water of The Pallid Lake. Witch hunters track down magic users, hellbent on the eradication of the arcane.
The seven Standing Settlements are all that remain. Fading bastions of hope, it is in these crumbling cities that the citizens of Mournveil survive and dare to hope, praying for a day when the sun will shine once more. But such a thing has not happened in hundreds of years. And under the cruel eye of the Vampire Counts, it likely never will again...
Starting Level: 7“Death in the Musfolde” by Dungeon Master Chris Hately
In the far north of a lonely isle in the Nord Sea, the beasts of the earth struggle in endless conflict. Kings rise like the grass of the field and fall like rain from the sky. Armies march to the beat of drums for the winning of a mile of arable land. Vast monstrosities like the snake or the owl prey ever upon those creatures desperate to eke a living out of the ground.
This is the island of Deoria, where mice rule their petty kingdoms in a world where everything wishes them dead. You play the role of one of those mice, serving your lord, protecting your fellow mice, and protecting the future of the kingdom you serve. Life is often short and bloody for those in your line of work, but the glories are tenfold. Be you thegn, villein, freemus or serf, all have their role.
Death in the Musfolde is a love letter to the likes of Redwall, Secret of NIMH, Animals of Farthing Wood, and Watership Down. You play the part of a tiny creature in an impossibly wide world, struggling to make their mark and forge their legacy.
Starting Level: 3“Glam & Glittergroove” By Dungeon Master The GM Tim
The most unapologetically queer GAYme of Dungeons & Dragons ever offered at D&D in a Castle. All are welcome, whether queer, allied, or just up for over-the-top fun and a hefty dose of glitter. You’re members of a rising band (no, it does not have to be an all-bard group) invited to compete in The Battle for the Crown, a legendary showcase where artistry, flair, and fame collide in the most prestigious concert event this side of the Realms. Win the coveted Crown Contract, a prize that launches groups into superplanedom. As a bonus you get to outshine your rivals—the ever-petty, always-gilded glam punks of "Glittergroove", who usually bring more than just music to the mainstage. This premier GLAMpaign blends campy chaos, high-stakes adventure, and radiant self-expression.
Slay the stage. Take the crown.
Adventuring never looked so good.Starting Level: 3HARDCORE MODE: “Godfall: Reclaiming the Divine” (Mystery Dungeon Master)
The Gods are dead. An unseen evil has eradicated the divine across all pantheons, leaving the world in chaos. Eldritch abominations roam freely, and the surviving deities have vanished or fallen. But hope remains. You and your companions are Remnants, chosen by fate and infused with a spark of divine power left behind by the fallen gods. Your mission: to reclaim lost realms, harness divine power, and form a new Pantheon that will restore balance to the universe.
Welcome to the Eternal Citadel, the last bastion at the edge of existence. Your journey begins here.
Starting Level: 3 (up to 20)
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Upgrade your booking for each guest and receive a 100% refund if you cannot attend for one of the many reasons in our Refundable Booking Terms and Conditions, which you accept when you select a Refundable Booking.
Illness / Injury
Pre-existing Medical Condition
Pregnancy Complication
Death of Immediate Family
Public Transport Failure
Flight disruption
Mechanical Breakdown
Adverse Weather
Home Emergency
Theft of Documents
Jury Service
Court Summons
Armed Forces & Emergency Services Recall
Relocated for Work
Changes to Examination Dates
Registration Details
Meals: Expect a delightful range of meals, from hearty breakfasts to grand evening feasts, catering to various dietary needs. All meals are included in Registration, as well as in-game refreshments and soft drinks.
Accessibility: Please communicate with us about your accessibility needs so we can ensure your room fits best for you.
Travel: Detailed travel information provided after ticket purchase. Port of Call is Newcastle Upon Tyne Airport or Train Station. More location information: dndincastle.com/the-castles
Age: D&D in a Castle is designed for adults. The minimum age for registration is 18 years. If you would like to inquire about youth registration (minimum age of 14 years), please contact us at contact@dndinacastle.com.